I’m not sure if I’m going to have the discipline to write a post every week about what I’ve played, but I thought it might be fun to give some impressions of the games I am playing and may not write a full review of. Perhaps it was the excitement of Gen Con, but I got a lot of games played this week, including 4 new games I’ve never played, and I finished a campaign!
I played Game 7 of a 2-player Charterstone campaign. This is my second time playing through a campaign of Charterstone, the first time was a solo campaign with 5 automa opponents. My friend really wanted to try this game out after having a great time playing through The Rise of Queensdale (another legacy worker placement game). I had decided not to introduce any automa opponents in this campaign because I thought that would over-complicate things for my friend, but the game kinda feels pretty empty with just two of us playing, we we basically just do our own thing in our own charters.
My friend is playing the blue charter (which informal polling on BGG indicates is the most OP charter), and has a pretty good combo for generating money, so he uses that to unlock a lot of crates and make the games end really fast (and there are a lot of crates because of all the buildings that get auto-constructed for the 4 inactive charters every game). As a result, I don’t really have time to do much besides maybe build a single building and go for easy/quick points via the Cloud Port or Grandstand that really don’t set me up for future games.
Charterstone is a mediocre worker placement game with an OK legacy campaign wrapped around it. It’s not horrible, but we both agree we would have rather replayed a second Rise of Queensdale camapaign than have played this.
Four co-workers and I finished the final chapter (Chapter 13) of our Betrayal Legacy campaign this week! It was a five-player campaign that took us the better part of eight months to finish. I’ve always liked the concept of Betrayal at House on the Hill more than actually playing it. The haunts I have played in the base game and expansion have been a bit of a mixed experience for me. One time we spent more time arguing over the rules of the haunt than actually playing the haunt! Betrayal Legacy did a much better job at having clearer and more consistent rules, the haunt and story writing was better overall, and the themes of the haunts felt a bit more “serious” than the original and expansion (we did have one or two wacky haunts in our campaign!)
The finale was satisfying (we got the “best” ending), and this might be the first legacy game I will hold onto and actually want to play my copy of again. I do plan to write a more in-depth review of this in the future.
Unsolved Case Files: Who Murdered Harmony Ashcroft?
In addition to escape room games becoming more and more popular, there’s also a number of murder mystery games cropping up on Amazon and other places. One of them is Unsolved Case Files, in which you are trying to look through evidence of a fictitious cold case to try to solve it. In this one, Harmony Ashcroft was killed on the night of her wedding rehearsal and a man was wrongly convicted of killing her because he was found sleeping in a park with her engagement ring in his hand. You need to prove his innocence and find the true killer.
Unfortunately, this game fell short compared to other crime-solving games out there like Sherlock Holmes Consulting Detective, Detective, Chronicles of crime, etc. The game is a folder full of documents that you can read through: witness and suspect testimonies, photos of the crime scene, newspaper clippings, etc. All the game ends up being is answering 3 questions on a website, and the way you answer them is by selecting two documents from a list that show a contradiction. The first question was a little clever, but I found the second one very poorly implemented, and the premise of how the answer to the third question would prove the real killer was shaky at best. All in all, it was a very short and unsatisfying experience, not worth the price of entry.
So Long, My World
So Long, My World has a very peculiar premise: humanity is dying within the next couple of hours, and there’s nothing you can do to stop it. In your final hours, you decide to reflect on who you truly are as a person, and the winner of the game is the player who gains the most insight points and highest state of self-awareness. The gameplay itself resolves around collecting feeling tokens and then spending them to play cards from your hand that are worth insight points at the end of the game.
The game also comes with a solo campaign mode in which you are inside a computer simulation experiencing other peoples’ emotions….or something like that, I’m not really sure. The game is weird, and I’ve only played the first scenario, the Path of Beginning. When you finish a game, you might be awarded a new “word” depending on what you did in that game and how it ended. Those words are collected across the campaign, some words unlock new paths/levels, while others give you bonus when playing that path again, or a bonus when playing any path. Figuring out what you need to do in a certain scenario to unlock different words is part of the meta-game. While the actual gameplay isn’t that deep, the campaign structure of needing to complete scenarios in different ways to gain “achievements” is really interesting, so I’ll at the very least play the next scenario in the campaign. The publisher is also going to release more scenarios as free DLC in the near future.
Escape Room in a Box: Flashback
I played Escape Room in a Box: Flashback, which is a sequel (prequel?) to Juliana Patel and Ariel Rubin’s 2017 Escape Room in a Box: The Werewolf Experiment. Similar to the first game, it has 19 puzzles you need to solve in an hour. The game is divided into three “paths” so that each player could work on a separate path in parallel. I just ended up solving all three of the paths on my own solo and didn’t bother with a timer (I typically don’t unless the game actually has things that happen at certain times, like some Unlock! scenarios). None of the questions were that challenging, which is understandable given that this is a mass-market game that is probably aimed at people new to escape rooms. That said, I think if I were recommending an intro escape room game to somebody, I’d still go with one of the easier games in the Exit line. I didn’t really get the premise of the game (something to do with going through the werewolf’s stuff as a kid in the 80’s?) and never really felt engaged in the process.
Pax Pamir (2nd Edition)
I played a solo learning game against the Wakhan AI. I was loyal to the Afghans while the AI seemed to be favoring the British. While neither faction ever took dominance, the AI was able to get all their cylinders out as spies/tribes/gifts, and was able to beat me by the second Dominance card for having the most cylinders out both times, resulting in a 4 point lead and auto-victory. Like all Cole Werhle designs, this game is fascinating, and Ricky Royal’s AI bot strikes a nice balance of being robust/smart without being too much of a bear to manage. This game is a keeper for sure for me.
We saw a ton of amazing campaign, narrative, and legacy games released at GenCon 2018 this year, but even more are going to get release over the next 90 days. So many, in fact, that I was able to populate a Top 10 of my most anticipated, and even had a couple more that didn’t make the list!
#10 – ADVENTURE ISLAND Designed by Michael Palm and Lucas Zach Published by Pegasus Spiele Release Date: October 2018
This one could have potentially been higher on my list if we knew anything about it. Based on the BGG entry and back of the box, Adventure Island is a co-operative narrative campaign game where players take on the roles of shipwrecked survivors on a mysterious island that must explore the island and make their way home. It appears to primarily be a card-based game. LudoCreatix has been teasing card art on their Facebook page, but no details about actual gameplay have been given (sounds like they will give more details this week). I’m a big fan of games like Robinson Crusoe and The 7th Continent, so I’m hoping this scratches a similar itch. The game is expected to release at Essen SPIEL at the end of October.
Holding On: The Troubled Life of Billy Kerr is a fully cooperative narrative game about an dying man in a hospital with a mysterious and troubled past. Players take on the role of the nursing staff for Billy Kerr, a man who suffered a heart attack on a flight from Sydney to London, and has been diagnosed with only days to live. Players must balance keeping Billy comfortable (and alive) while also trying to figure out more about him and his past over the course of a 10-scenario campaign.
It’s always interesting to see games try to tackle more “serious” subject matters, I’m hoping that Holding On is able to pull it off. I have some major concerns going into this game regarding the treatment of the subject matter, the premise is a bit shaky (has anybody ever been diagnosed to only have days to live after surviving a heart attack?), and the whole mechanic of having to choose whether to keep a patient alive or pry into their past doesn’t sit right with me. We’ll see. The game is going to release at Essen SPIEL at the end of October.
#8 – GLOOMHAVEN: FORGOTTEN CIRCLES Designed by Marcel Cwertetschka Isaac Childres Published by Cephalofair Games Release Date: December 2018 (hopefully)
Gloomhaven: Forgotten Circles is a “small” expansion for Gloomhaven that introduces 20+ new quests, 1 new character class, new monsters/bosses, and more. Scenarios will contain branching paths, “choose your own adventure” moments, puzzles, and alternate endings. I love Gloomhaven, but I still have like 60-70 unplayed scenarios between the base game and solo scenarios, so it’s not like I really need more Gloomhaven… but I’ll take it!
Originally planned for a retail release at Essen, the game is now expected to come in December, possibly January.
#7 – COMANAUTS Designed by Jerry Hawthorne Published by Plaid Hat Games Release Date: December 2018
Comanauts is a fully cooperative narrative campaign game about an old man in a hospital with a troubled past… wait, is that you Billy Kerr?
Dr. Martin Strobal, one of the greatest scientists to ever live, has fallen into a coma. One of his inventions has malfunctioned and threatens to destroy the world, and only Dr. Strobal can stop it. The only way to revive him is to enter his subconscious and help him defeat his inner demons. Over the course of a campaign, players will travel through various comazones based on Dr. Strobal’s memories and imagination. The game is an adventure book game similar to last year’s Stuffed Fables, but aimed at a more grown-up audience.
Plaid Hat’s website switched its status to “On the Boat” last week, so it should be available sometime in December by my estimates.
#6 – DAWN OF PEACEMAKERS Designed by Sami Laakso Published by Snowdale Design Release Date: October 2018
I know cute cuddly creatures fighting each other is all the rage in boardgaming in 2018, but what if instead they made peace? Dawn of Peacemakers is a cooperative narrative campaign game set in the same world of Dale of Merchants (although about a thousand years in the past), where the armies of the scarlet macaws and ocelots are at war with one another. Players take on the roles of adventurers attempting the quell the hostilities between the two factions by effectively weakening both sides’ morale so that they don’t want to fight anymore. The game is played across a 12-chapter evolving campaign with unlockable content (not a legacy game, it can all be reset) that will introduce new rules, components, and other surprises.
Warehouses in various countries should be receiving their copies and shipping out to backers this month, so hopefully backers will be getting their copies by late October. Not sure what the plan is for retail release.
#5 – AEON’S END: LEGACY Designed by Kevin Riley and Nick Little Published by Indie Board & Cards Release Date: December 2018
Aeon’s End is a cooperative dark fantasy deck builder where players take on the role of “breach mages” trying to defend their home Gravehold from The Nameless. The game and countless expansions feature various bosses each with their own unique rules and mechanics to them, something I always love in games like Kingdom Death: Monster and Sentinels of the Multiverse.
Aeon’s End: Legacy is, as the name would suggest, a campaign/legacy adaptation of Aeon’s End. In the legacy version, players take on the roles of students in training to become breach mages. Over the course of the 7-chapter evolving campaign, new rules and components will be introduced, and other aspects of the game will be permanently modified. At the end of the campaign, you will have developed your own custom breach mage that can be played in normal games of Aeon’s End. A number of other aspects of the legacy game can be integrated into the base game as well as expansion content.
The latest update is that the game will release in December 2018.
#4 – DISCOVER: LANDS UNKNOWN Designed by Corey Konieczka Published by Fantasy Flight Games Release Date: November 2018
Discover: Lands Unknown was teased by Fantasy Flight Games leading up to Gen Con, but strangely wasn’t revealed until a week after Gen Con wrapped. The premise of Discover is similar to other cooperative/solo survival games such as The 7th Continent, where you must explore and scavenge the wilderness to survive, eventually finding a way to escape. The game is a campaign played across a 4-chapter story, but also comes with a competitive scenario.
This is also the second title in FFG’s new line of Unique games, meaning that each individual copy of Discover has a unique combination of characters, enemies, environments, items, and even the story chapters themselves, making no two copies of the game the same. Some people cracking open their copy may find themselves trapped on a deserted island, while others may find themselves stranded on a mountaintop. I have been trying to keep most of the details of this game a surprise to me, so the thing I’m most excited about is cracking my copy open and seeing what I get!
FFG set the status for Discover to “On the Boat” in early September, so we should expect to see this game hit retail in November by my estimates.
I don’t know if I would define The Wilson Wolfe Affair as a “boardgame” in the traditional sense, but it is a tabletop experience that I’m super excited about. Part puzzle hunt, part “escape room in a box”, part mystery, The Wilson Wolfe Affair is a giant box of memorabilia from a fictional 1920’s cartoon series that you must search through to solve an underlying mystery about messages hidden in the cartoons. I love escape room games like Exit and Unlock!, but a lot of them lack the physicality you would get in a real escape room experience. Wilson Wolfe has you digging through articles, books, photos, toys, and other memorabilia looking for clues and solving puzzles. Everything looks gorgeous. Promising 50-75 hours of gameplay at the full platinum level, this game is going to keep me busy through 2019 most likely!
The designer/publisher has finally gotten all components for the games, and is preparing to package all the copies of the game up and ship them out to backers. It’s a lengthy process, but he hopes to have them shipped out in October.
Gen7 is the long-awaited followup to Dead of Winter in Plaid Hat’s series of Crossroad games. Rather than fighting off the zombie apocalypse and potential traitors in the frozen north, Gen7 is set on a interstellar colony ship in the far distant future. Players take on the roles of officers in the seventh generation of a 13-generation journey to a new star system. A mystery has emerged that threatens the entire mission, and the fate of humanity rests on the choices you make. The game is played across a 7-episode campaign with a wildly branching narrative. New elements will be unlocked as the game progresses, but can be entirely reset and played again. The game uses the Crossroad card system where certain actions taken by players in the game will trigger story events that will require the player or group to make difficult choices. Unlike Dead of Winter, the game is fully cooperative and has no hidden traitors, but players are given incentives to be greedy by completing personal objectives to gain merit points.
Plaid Hat’s website switched its status to “On the Boat” last week, so it should be available sometime in December by my estimates.
# 1 – BETRAYAL LEGACY Designed by Rob Daviau Published by Avalon Hill Release Date: November 9, 2018
Betrayal Legacy is the much-anticipated legacy adaptation of Betrayal at House on the Hill, designed by Rob Daviau. Betrayal Legacy plays across a 14-chapter campaign starting in 1666 and ending in 2004 (when Betrayal at House on the Hill was released). The game comes with 50+ haunts, but in a particular chapter you will only encounter one from a subset of haunts specific to the time period of that chapter (ie, you might see a Frankenstein-inspired haunt in the time period when Mary Shelley was alive). At the end of your campaign you will have a customized and fully-replayable copy of Betrayal, with a number of scenarios that can only be played post-campaign.
Besides being a legacy version of the game, it feels like Rob and JR took this as an opportunity to also improve some user experience elements of the game. Clearer and better laid out rules and scenario descriptions, common terminology between scenarios, etc.
I have a group of co-workers ready to play through this campaign with me, and I am super-excited to get started on it. The game hits retail on November 9th, so not that much longer of a wait!
July is always a big month for gaming news, as publishers want to drum up hype for their upcoming releases for sale and demo at Gen Con in August. This year has proved no exception, with a ton of really interesting news that will excite fans of campaign and narrative gaming!
NEW GAME RELEASES
A couple of campaign games have already hit retail this month before Gen Con (and I assume they will all be for sale there as well):
SEAL Team Flix
Designed by Peter C. Ruth II and Mark Thomas
Published by WizKids Players: 1-4
SEAL Team Flix is co-operative tactical dexterity game, a modern warfare “dungeon crawler” in which you flick disks to shoot enemies and perform other tasks. You know, another one of those. The game comes with a campaign mode with a branching mission structure (17 missions in the box, but you will only see 8 of them in a single campaign playthrough) that allows players to promote/level-up their characters from mission to mission.
Designed by Jason D. Kingsley and Randy Hoyt Published by Foxtrot Games and Renegade Game Studios Players: 2-4 (can be played solo as 2+ characters) MSRP: $45.00
Spy Club is a family-friendly co-operative set collection game about kid detectives trying to solve a crime in their neighborhood. It can be played as a standalone game, but the main draw is it’s “mosaic” campaign mode. At the end of each of the first 4 games in the 5-game campaign, you unlock 1 of 40 mini gameplay modules that get added into the next game(s) of the campaign. You’ll only see a fraction of the game’s content in a single campaign, and would need to play probably at least 10 campaigns to experience all the hidden content!
Sword & Sorcery: Arcane Portal is the first expansion to Sword & Sorcery, a co-operative fantasy adventure dungeon crawler. Arcane Portal comes with a 4-scenario campaign that continues where players left off in the base game’s campaign. The scenarios can be played standalone, but a copy of the Sword & Sorcery base game is required to play this expansion.
NEW GAME ANNOUNCEMENTS
Designed by Ryan Lauket
Published by Red Raven Games
Ryan Lauket of Red Raven Games added a new game to BGG’s database called Sleeping Gods, a 1-2 player atlas storybook campaign game. You play as the captain and crew of a steamship in the 1920’s exploring the seas and islands for 14 hidden totems of the gods so that you can return home. The game is played on an atlas where each page is a map, and moving off of one edge of a page will move you to another page of the atlas. Sounds very much like Near and Far meets The 7th Continent, so I am excited to hear more details about this game! It’s currently listed as a 2019 release on BGG.
Designed by Jerry Hawthorne
Published by Plaid Hat Games
Speaking of storybook games, Plaid Hat Games announced Comanauts by Jerry Hawthorne, the second title in their Adventure Book series. Brilliant inventor Dr. Martin Strobal has fallen into a coma, and you must enter his mind and face his inner demons so that he can wake up and stop one of his own inventions from destroying the world. The game is played across a co-operative campaign of 11 unique dreamscapes ranging from the wild west to sci-fi based on the cover art. The rules and components make reference to stickers placed on certain cards in the campaign, but it’s not being described as a legacy game. Comanauts is due to release in December with an MSRP of $69.95, and the rulebook is available for download now on Plaid Hat’s website.
Plaid Hat Games is stepping up their game this year, as they also announced Gen7: A Crossroads Game, the long-awaited sci-fi Crossroads followup to Dead of Winter. Gen7 is described as a “grand narrative game with multiple possibilities.” Players take on the roles of officers aboard an international colony ship to a distant star system. Things have been going well for the first six generations of humanity that have lived on this ark, but you are of course “lucky” generation number 7! A terrible mystery has emerged that threatens the entire mission, and the fate of humanity rests on the choices you make. This game is a semi-cooperative game for 3-4 players where everybody is trying to be the best officer on the ship and look out for their own crew, but also must work together to ensure the success of the mission and humanity. The game is played across a 7-episode campaign with a wildly branching narrative. The product page lists that it has 9 sealed envelopes in it, it’s not described as a legacy game. Given that there is a major mystery plotline to it, it’s not clear at this point if it’s replayable or not. No release date has been given, but it’s available for pre-order with an MSRP of $99.95. The rulebook is available for download now on Plaid Hat’s website, and will be demo’ed at Gen Con.
Designed by Eric Lang, Guilherme Goulhart, and Fel Barros
Published by CMON Limited
CMON Limited announced they will be launching a Kickstarter campaign for Trudvang Legends by Eric Lang, Guilherme Goulhart, and Fel Barros. Trudvang Legends is a living world adventure book game based on the Trudvang Chronicles RPG, and is an epic saga told over the course of generations. Choices made by players will echo through future generations as well as the world itself. The press release refers to the board physically changing, but also says it’s infinitely replayable so it’s likely not permanent change. No details yet about whether this is a co-operative or competitive game. The Kickstarter is slated to launch in Q2 2019, likely a 2020 release.
Mindclash finally added a BGG game entry and details about their next Kickstarter project, Perseverance: Castaway Chronicles. Perseverance is a dice-drafting / dice-placement euro game about a group of castaways building a city and exploring on a mysterious island with dinosaurs. The game is played across a 5-episode campaign with evolving mechanics. They are very clear that there are no legacy or hidden/sealed elements to the game, and can be replayed infinitely. The official player count is 2-4, but designers have mentioned there being a solo mode. It is listed as a 2020 release on BGG, and last I had heard it would hit Kickstarter in Q4 2018.
Fire for Light Published by Greenbrier Games
Greenbrier Games teased in their July newsletter about an upcoming Kickstarter project for a “hybrid tabletop/app dark fantasy campaign set in a cartoon world.” It will be available for demo in the First Exposure Playtest Hall at Gen Con and Twist Gaming will do a preview of it 7/31 as part of their Twitch stream. No more information at this time, but it sounds promising!
Centauri Saga: Scorched Earth
Designed by Constantine Kevorque
Published by Vesuvius Media
Vesuvius Media announced that they are working on Centauri Saga: Scorched Earth, aka Season 2 of their expansions for Centauri Saga. I presume this takes place after the events of the first expansion (which I haven’t played yet), Centauri Saga: Abandoned, and it looks like the fight against the aliens has come back to our solar system. No confirmation yet if this is a legacy expansion like Abandoned, but it was confirmed that nothing from Season 1 is required to play Season 2. Also sounds like this is part 2 of a planned trilogy. They aren’t planning to bring this to Kickstarter until Summer 2019, which would likely make it a 2020 release as well.
Ares Games announced Sword & Sorcery: Ancient Chronicles, a new two-act cycle of games/expansions set it in the Sword & Sorcery universe, before the events of the Immortal Souls/Darkness Falls campaign. It sounds like it will be a standalone game and set of expansions, but they will provide crossover ability to swap in heroes and monsters from the first cycle. They will launch a Kickstarter campaign for it in Q4 2018, and will be releasing more information on their Facebook page throughout August and September leading up to it.
As part of their line of games set in the Talisman universe, Pegasus Spiele posted details on BGG about Talisman: Legendary Tales, a co-operative family-friendly adventure game. Players work together through a series of adventures to recover the five legendary Talismans that have been lost. Adventures must be played in a certain order to tell the story, but any other details about the campaign play are pretty scarce. A Talisman fansite really broke down all the details found on the back-of-the-box art. The game should be available for sale this week at Gen Con, where we should know more.
Designed by Michael Palm and Lukas Zach
Published by Pegasus Spiele
Pegasus Spiele added a BGG entry for another title by Michael Palm and Lukas Zach, Adventure Island. There are no images of the game, and the only details to go on is the description. It’s a co-operative game where players are shipwrecked survivors on an island (hopefully without dinosaurs!). Players must work together to survive, explore the island, and eventually make their way home. The description implies the story is told across multiple play sessions, and that choices that players make influence the story and unlock new elements. They provide the standard disclaimer that the game is not a legacy game and is infinitely replayable. It’s supposedly going to be demo’ed at Gen Con this week, and is listed as a 2018 release, so likely an Essen 2018 release.
GLOOMHAVEN FORGOTTEN CIRCLES DELAYED TO DECEMBER
Gloomhaven: Forgotten Circles, a “small” expansion containing a new character class and roughly 20 scenarios is taking a little longer than anticipated to finish developing, so they won’t be making an Essen release date. This is largely due to the fact that the scenarios in Forgotten Circles will be more complex than the typical “kill all the baddies” scenarios found in the base game. Scenarios will contain branching paths, “choose your own adventure” moments, puzzles, and alternate endings. It’s worth pointing out that the scenarios for Forgotten Circles are being designed by Marcel Cwertetschka, who wrote some of the side scenarios in the original game.
Cephalofair Games hopes to have it for sale in December, possibly January due to holiday delays, and will be running a pre-sale (not through Kickstarter) for people that want to guarantee a copy in the first print run. Sign up for his mailing list to be notified! Isaac Childres is working on a much larger expansion for Gloomhaven, but anticipates it could be years before it is released. That gives you plenty of time to finish the 150+ scenarios spread across the core game, solo scenarios, Forgotten Circles, Into the Unknown, and Capital Intrigue!
ROB DAVIAU TALKS BETRAYAL LEGACY AT DICE TOWER CON 2018
Rob Daviau was a keynote speaker at Dice Tower Con 2018, and was part of a number of panels regarding his past and upcoming titles. The Dice Tower was kind enough to film and host these videos on their YouTube channel. Rob gave a very in-depth preview of Betrayal Legacy in one talk, not spoiling anything about the game, primarily focusing just on the core mechanical differences between it and Betrayal at House on the Hill. It sounds like a lot of work went into unifying common terminology and information layouts for all of the scenarios, so there should be less rules ambiguities. Yay for good UX! Rob also hosted a Q&A panel on legacy games that JR Honeycutt sat in on the last half of as well. Rob mentions in the video that they are doing playtesting on Pandemic Legacy: Season 3 (Matt Leacock also had an open call for playtesters at Gen Con 2018, slots were quickly filled), and that Rob and JR are working on an original legacy game that is expected to release in 2019.
PANDEMIC LEGACY: SEASON 2 AT SPIEL DES JAHRES 2018
Ten years after the release of the base game, the “Pandemic” family is growing larger. And how! Already with Season 1, Matt Leacock and Rob Daviau opened the gateway to a fascinating game world; with this perfect sequel they have topped even themselves. “Pandemic Legacy – Season 2”, the best version of “Pandemic” so far, is the yardstick against which all future legacy games must measure themselves. The jury would like to honour this extraordinary achievement by this designer duo with this special award.
Pandemic Legacy: Season 2 is the fourth campaign/narrative game to be nominated for a Spiel des Jahres, and the second to win an award. Pandemic Legacy: Season 1 and T.I.M.E. Stories were nominated for Kennerspiel des Jahres in 2016 (both lost to Isle of Skye), and Legends of Andor won Spiel des Jahres in 2013.
OVERTURN KICKSTARTER OVERTURNED
There was a pretty major Kickstarter scandal in July regarding a campaign for Overturn by Foxtale Games. Overturn: Rising Sands is (was?) a campaign-based co-operative adventure game set in a Middle Eastern fantasy setting, developed and designed by people from Pakistan. The game had initially gotten over $375,000 CAD in funding when it initially launched, as there seemed to be a lot of interesting in the setting, as well as the low price point for the amount of content offered in the core game. Backers slowly started to trickle out over the ongoing weeks due to lack of real gameplay details from the publisher/designer, and doubts that the publisher could deliver on what had been promised. When they finally posted an alpha rulebook, a backer was quick to realize that the rulebook at been largely plagiarized from Massive Darkness’s rulebook. This launched an internet vigilante mob that uncovered that several other details of the campaign and company were copy-pasted from other Kickstarter campaigns and company bios. The fox tale in their company logo is believed to have been stolen from the Mozilla Firefox logo. More details about the accusations can be found in this article.
A lot of backers were quick to accuse Foxtale of being a scam, and unfortunately I think some of these accusations were motivated because the designers were from Pakistan. I would like to think that these guys were genuine in their desire to produce this game, but did not do the necessary prep work for a game and Kickstarter campaign of such scale, and cut a lot of corners that ultimately lost them the trust of their backers. At the end of the day, getting this project cancelled now probably saved a lot of backers and the creators a lot of headaches down the road.
GEN CON 2018 THIS WEEK!
Gen Con 2018 starts this week on August 2nd, and I fully expect there will still be a few more surprise announcements coming. Fantasy Flight Games is giving their In-Flight Report on Wednesday 8/1 at 7:00 PM EST, so expect to hear a number of new titles announced there. Maybe we’ll find out what this is about?
I’m going to try to squeeze in a Top 5 To Try and Top 5 To Buy list for Gen Con before it starts, and will do a special post-Gen Con news wrap up next week.